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Wednesday, October 31, 2007
Wii
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Captain Sticky
Thursday, September 27, 2007
Halo 3 Awesome
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The bad: The menus are poorly designed - almost like they user tested the game really well, but nobody bothered to test the menus. Its pretty hard to figure out how to set up a local multiplayer game.
Monday, September 24, 2007
Flash Forward - Day 3
The first session by Seb Lee-Delisle was "particular"ly good. He showed some amazingly simple AS3 particle classes. He had the audience submit particle effects and he showed one of mine and had me come to the microphone and explain how I did it. This session was very valuable.
Next I attended the Papervision3d session. It was presented by Carlos Ulloa who was the creator of the engine. I met him the night before after he beat me in the awards competition and he was very gracious. His presentation was rather disappointing. Instead of showing how to get started with his engine, he instead gave a sales pitch on how great it was.
The next session was SEO for Flash which was pretty lame - he actually had the nerve to bash Flash in front of the all-Flash participants. Some of the info was ok, but mostly extremely biased against Flash. His name doesnt even merit mention.
The last session was given by Eric Natzke who loves to do art with Flash. His work is amazing, but I wish he would have showed less of it and more practical stuff. He did show us a little of his process which includes a few Flash physics prototypes which gradually become a working banner ad. One thing that was interesting was that his banners are designed in such a way that one Flash file can be used for any banner size no matter how it is scaled. He also had built-in hidden scrubbers to scrub through the animations.
All in all, a great conference. I had a number of meals with Curtis Morley, who is a collegue of mine. He taught me a lot about AS3. Thanks again Curtis. He blogged a lot about the conference here.
Next I attended the Papervision3d session. It was presented by Carlos Ulloa who was the creator of the engine. I met him the night before after he beat me in the awards competition and he was very gracious. His presentation was rather disappointing. Instead of showing how to get started with his engine, he instead gave a sales pitch on how great it was.
The next session was SEO for Flash which was pretty lame - he actually had the nerve to bash Flash in front of the all-Flash participants. Some of the info was ok, but mostly extremely biased against Flash. His name doesnt even merit mention.
The last session was given by Eric Natzke who loves to do art with Flash. His work is amazing, but I wish he would have showed less of it and more practical stuff. He did show us a little of his process which includes a few Flash physics prototypes which gradually become a working banner ad. One thing that was interesting was that his banners are designed in such a way that one Flash file can be used for any banner size no matter how it is scaled. He also had built-in hidden scrubbers to scrub through the animations.
All in all, a great conference. I had a number of meals with Curtis Morley, who is a collegue of mine. He taught me a lot about AS3. Thanks again Curtis. He blogged a lot about the conference here.
Friday, September 21, 2007
Flash Forward - Day 2 - Afternoon
Craig Swann gave a very interesting presentation where he hooked up a Wii controller to Flash. He also used a Momome and a homemade electronic pallette via USB to connect to Flash.
The next speaker was Samuel Rivello who spoke a lot about optimization in Flash. He showed how to get TONS of performance out of Flash using a technique called "Blitting" of "double buffering" which essentially paints stuff into a bitmap off stage then shows the bitmap. It was amazing and will help a lot with game performance. He will be doing an online seminar on Adobe.com on Nov. 6th.
In the evening we took the subway to Hard Rock Cafe. It was a lot of fun.
The next speaker was Samuel Rivello who spoke a lot about optimization in Flash. He showed how to get TONS of performance out of Flash using a technique called "Blitting" of "double buffering" which essentially paints stuff into a bitmap off stage then shows the bitmap. It was amazing and will help a lot with game performance. He will be doing an online seminar on Adobe.com on Nov. 6th.
In the evening we took the subway to Hard Rock Cafe. It was a lot of fun.
Thursday, September 20, 2007
Flash Forward - Day 2 - Multi-user Multi-touch TableTop
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Flash Forward - Day 2 - Morning Presentations
Still bummed about last night - lost to Papervision3D. But they treated all the Flash Film Festival finalists like rock stars. Afterwards I spoke to the guy in charge and he said that my Nitro Circus was chosen among 2000 applicants just in that category. I went to dinner with the guys at Red Interactive then came back to my room and watched Wild Hogs that I rented at Red Box - good movie. Also ate too many Blue Diamond almonds.
This morning I got some great Flash game optimization tips from Jay Laird. He had a lot of really clever techniques to really optimize Flash performance. His new site will be http://www.flashhatesyou.com/ (soon to launch). The site will be all about Flash optimization.
The next session was Mike Summers from http://www.kickapps.com/ . He spoke about the many dimensions of social media. His platform seems very useful. It is a way to add common widgets to a site (upload photo, video thumbnails, etc.). Looks very useful. He highly recommended watching the first Internet conference. He mentioned a very interesting concept called hyper-local which means neighborhood level web apps.
I ran into Curtis Morley and we are going to go to lunch. It was good to see him again.
This morning I got some great Flash game optimization tips from Jay Laird. He had a lot of really clever techniques to really optimize Flash performance. His new site will be http://www.flashhatesyou.com/ (soon to launch). The site will be all about Flash optimization.
The next session was Mike Summers from http://www.kickapps.com/ . He spoke about the many dimensions of social media. His platform seems very useful. It is a way to add common widgets to a site (upload photo, video thumbnails, etc.). Looks very useful. He highly recommended watching the first Internet conference. He mentioned a very interesting concept called hyper-local which means neighborhood level web apps.
I ran into Curtis Morley and we are going to go to lunch. It was good to see him again.
Wednesday, September 19, 2007
Flash Forward - Day 1 - Afternoon Presentations
I attend three sessions this afternoon. The first was a bunch of lame Flash production magic tricks. I learned a few things, but it wasn't really the best session.
The next two sessions dealt with a new world that I never knew about -- hand-drawn animation in Flash. The first guy was a Disney Online animator named Sandro Corsaro. He presented a number of great animation principles: Persistence of vision (the human eye fills in the tweens), anticipation (which means you squat before a jump so the viewer knows it is about to happen), exaggeration is everywhere in animation, Dont overtween - very few flash tweens are used - its all about keyframing and onionskinning, and a lot more. It was fascinating to see him use his Wacom tablet to draw and clean up right in Flash - sort of takes the mystery out of Fosters Home for Imaginary Friends. He described drawing in Flash like pulling lines with clay. He dragged beziers around to shape them how he wanted them to look. He mentioned that the eyes are the most important element in a characters personality.
The next guy named Aaron Simpson gave a very similar presentation that was equally inspiring. Some key notes: "write what you know", "the web can waste a lot of time if you let it - be careful not to waste your time away in front of the web." He profiled a number of successful Flash animators. It makes me want to start drawing again. I am for sure going out to buy a Wacom.
The next two sessions dealt with a new world that I never knew about -- hand-drawn animation in Flash. The first guy was a Disney Online animator named Sandro Corsaro. He presented a number of great animation principles: Persistence of vision (the human eye fills in the tweens), anticipation (which means you squat before a jump so the viewer knows it is about to happen), exaggeration is everywhere in animation, Dont overtween - very few flash tweens are used - its all about keyframing and onionskinning, and a lot more. It was fascinating to see him use his Wacom tablet to draw and clean up right in Flash - sort of takes the mystery out of Fosters Home for Imaginary Friends. He described drawing in Flash like pulling lines with clay. He dragged beziers around to shape them how he wanted them to look. He mentioned that the eyes are the most important element in a characters personality.
The next guy named Aaron Simpson gave a very similar presentation that was equally inspiring. Some key notes: "write what you know", "the web can waste a lot of time if you let it - be careful not to waste your time away in front of the web." He profiled a number of successful Flash animators. It makes me want to start drawing again. I am for sure going out to buy a Wacom.
Flash Forward - Day 1 - Intro to AS3
This is a day long to be remembered. I am no longer afraid of AS3 (okay, maybe still a little). Rich Shupe gave an EXCELLENT introduction to AS3. He went over all the fear points one at a time - sort of like a therapy session. AS3, while more verbose in almost every case, is a much better way to program. Now I just need some small projects to practice on. The Display List is still confusing to me. What really blew me away was the new Sound capabilities. He created an iTunes style visualizer with a very small amount of code. So I'm going to dive in. Boing, boing, boing, splash!
Flash Forward - Day 1 - Keynote
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Tuesday, September 18, 2007
Boston Flash Forward Conference
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Monday, September 17, 2007
Pixel Awards Nominee!
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Nitro Circus has just won an nomination for the Pixel Awards! The competition is stiff but it is great to be in such good company.
Tuesday, August 28, 2007
iPhone from the Future
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The Von Maxwell Family Singers
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Friday, August 24, 2007
Afternoon with Travis Pastrana
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Working on nitrocircus.com has been a blast. They are the best clients ever and there are a few perks. The most recent one was spending the afternoon with the Nitro Circus crew and Travis Pastrana. I was a little freaked out first meeting him, but after a few minutes I felt more comfortable because he is such a nice guy. We were doing a green screen shoot for his upcoming biographical film. I got to watch him for about 4 hours as they shot different green screen scenes and angles. He is a very good ad libber. I told him I thought he was good at it and I think he thought I was just kissing up. He sat by me for a while and I showed him my designs for a new site I am doing for them and he was very complimentary and genuinely interested. Also, a funny thing happened during the shoot. A cricket kept chirping on the soundstage that we were shooting in. I became the "cricket wrangler", walking around between takes clapping my hands trying to spook the cricket into submission. The reason I was there was to have Travis do a favor for me - I asked him to shoot soundbite for my upcoming Flashforward Film Festival Trailer. He did a great job heckling the other nominees - Travis style. The guy has class.
Wednesday, August 08, 2007
New Blog for My 3D Engine
Have you seen http://www.nitrocircus.com and wondered how I did the 3D effects? Well, have I got a blog for you! http://mattmaxwell3dengine.blogspot.com. I will be adding to it as time progresses. Check it out!
Monday, August 06, 2007
Flash Forward Nominee: NitroCircus.com!
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Thursday, July 26, 2007
Richter7 Rumble Hardware
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2007 Gold Addy Award
Presented to Richter7
Self Promotion National Campaign
For Richter7, Richter7 Rumble Campaign
Monday, July 23, 2007
Nitro Circus Awards
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Nitro Circus has far exceeded my expectations. So far it has been featured on 9 Flash award site home pages and was actually #16 last week on DesignCharts.com. What really makes this nice is that I just got an email from Adobe telling me that they have awarded it Site of the Day! This will appear on Adobe.com's home page and will then live in their archives forever. Thanks to Hugh and Jeremy for letting me work on this awesome project.
Saturday, June 30, 2007
nitrocircus.com launches
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Saturday, June 23, 2007
Break Free Vocal Studio
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Sunday, June 17, 2007
Father 15
Saturday, May 19, 2007
Darth Hybrid
Wednesday, May 16, 2007
National 2007 Gold Addy Award
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I was honored with a gold Addy at the national level! Jeremy Oviatt and I collaborated on this campaign which included posters and an online Flash invitation. As an agency we did really well:
Gina Bachauer newspaper campaign Gold ADDY® Award
Lehi Roller Mills Syrup Label Series Silver ADDY® Award
SonicScrubber Street Cleaner poster Silver ADDY® Award
Richter7 Rumble mixed media campaign Gold ADDY® Award
Gina Bachauer poster campaign Gold ADDY® Award
Hogle Zoo ''Kitty Litter'' Poster Silver ADDY® Award
To give a little perspective, there were only four other awards given to Utah agencies, and they were all silvers. Also, agencies in our district won a total of 16 awards (5 gold and 11 silvers). In addition (okay, now it sounds like we're just bragging), we beat out several nationally recognized agencies like Carmichael Lynch, DeVito/Verdi, Team One, Ogilvy & Mather, DDB, etc. And we also came dangerously close to giant creative powerhouses like BBDO, Arnold, Saatchi & Saatchi NY and Leo Burnett. So congratulations to all.
Tuesday, May 08, 2007
No Longer an Apple Disciple
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1. I was needing a new computer recently and the new Mac I wanted was $2500. A PC notebook at Costco with the same specs was $950 - and included a free carrying case, an extra power supply, an extra cordless mouse and a two year warranty!
2. I realized that Steve Jobs is just a good salesman. I was under his spell. Things that he has claimed to be Mac firsts over the years were exaggerations.
3. PCs are faster. Flash is dog slow on Macs. The software that I use works better on PC.
4. I refuse to pay $130 for a Mac power supply and $50 for a Mighty Mouse that is beautiful but very hard to use.
5. All of the new features on OSX of late are just bells and whistles that I will never use (Time Machine, Widgets, etc.)
6. I AM TIRED OF BEING DIFFERENT! No matter how much Apple claims, Macs are NOT compatible with PCs. If you don't believe me, just try and format an external drive to work with both a Mac and a PC. Microsoft Office files, fonts, and a lot of other stuff open inaccurately on a Mac.
7. Vista is awesome! Everything works and it is much more user friendly that OSX. When you plug a monitor in for example, a nice screen comes up and visually shows you what you can do with that monitor - and it remembers the next time you connect it. No fiddling with the fuction key to get the monitor to work.
8. It links to my XBOX 360 - seamlessly - I immediately knew what to to and now I can see pictures and videos from my PC on my HDTV wirelessly.
9. I get to watch designers who are still under the Mac spell squirm and look down their noses at me like, "you poor apostate, how could you have forsaken Steve - you are no longer a real designer. Only real designers use Macs."
10. I can use all of the software and games that were not available for the Mac. The selection is enourmous.
Saturday, May 05, 2007
My Claim to Fame
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Thursday, May 03, 2007
Adobe CS3
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Just got CS3 in the mail and installed it in Vista and it is awesome. They have really improved the user interface of Flash, Photoshop, and Illustrator. They are all very alike now and easier to use.
Flash CS3 is worth the upgrade cost alone. The palettes can be turned into a osX style dock of icons that collapse on the edge of the screen when not being used. The tools pallette can now be shown in one column instead of two. These two things recover about 40% of the screen real estate on my laptop. There is now a lot more room on the screen for the stage and timeline and I open the spring loaded pallettes as I need them then they spring back into icon form when I am done. There are tons of other enhancements that make using Flash 8 here at work excruciating.
The only thing that concerns me is that ActionScript 3.0 is very geeky now an a lot less intuitive for regular people. I understand why they did it, but I am afrait that they have geeked it so much that it will turn off designers. I personally am freaking out that it is now too elaborate and tedious for my brain power to handle - and I am a really proficiant ActionScripter.
Overall, CS3 is a very cohesive-feeling package. Adobe did a great job on this one.
Monday, April 16, 2007
Newpark Resort
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Monday, March 12, 2007
Richter7 Medal Count
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Saturday night's ADDY Awards went very well for Richter7. We won awards for 13 clients (the next nearest agencies tied with 5 each). We won 12 golds (the next nearest agencies tied with 8 each). We won 40 silvers (the next nearest agency received 21). And we received a total of 52 awards (the next nearest received 24 total). We also got a special judges award for the Gina Bachauer campaign.
We have a lot to be proud of--especially the fact that so many of our clients were represented in the show. Specific awards (golds and silvers) are subjective, but winning that many awards is a very good indication of overall quality and a great effort. So congratulations to everyone.
Sunday, March 11, 2007
Four Silver Interactive Addys this Year
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Richter7 did very well last night at the annual Utah Advertising Federation Addy awards. We out-medaled every other agency in town and scored four interactive silvers this year. I was involved in some way on all of these. I designed and programmed the Rumble invitation.
Polynesian Cultural Center Banner Campaign
Richter7 Rumble Invitation
BSD Flowers for Hope
Polynesian Cultural Center Web Site
Sunday, February 25, 2007
George Orwell Writing Tips
George Orwell has earned the right to be called one of the finer writers in the English language through such novels as 1984 and Animal Farm, such essays as “Shooting an Elephant,” and his memoir Down and Out in Paris.
George expressed a strong dislike of totalitarian governments in his work, but he was also passionate defender of good writing. Thus, you may want to hear some of George’s writing tips.*
A scrupulous writer, in every sentence that he writes, will ask himself at least four questions, thus:
- What am I trying to say?
- What words will express it?
- What image or idiom will make it clearer?
- Is this image fresh enough to have an effect?
And he will probably ask himself two more:
- Could I put it more shortly?
- Have I said anything that is avoidably ugly?
One can often be in doubt about the effect of a word or a phrase, and one needs rules that one can rely on when instinct fails. I think the following rules will cover most cases:
- Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
- Never use a long word where a short one will do.
- If it is possible to cut a word out, always cut it out.
- Never use the passive where you can use the active.
- Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
- Break any of these rules sooner than say anything outright barbarous.
* From “Politics and the English Language” by George Orwell.
Sunday, February 04, 2007
On TV with Big Budha
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Wednesday, January 10, 2007
Gears of War Rocks
Zions Bank resolutionstracker.com Launches
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Radio Star
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Old School
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